| Video games have become a billion dollar
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| | play consisted of simple back-and-forth
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| industry. They represent both a pastime
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| | table tennis like movements.
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| and a hobby for both adults and children.
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| | Pac Man is probably the most widely known
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| Retailers have exploited the popularity
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| | and popular video game of all time.
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| of video games and now clubs, magazines,
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| | Japanese designed in 1980 in an attempt
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| conventions and other social events are
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| | at a game that would interest girls.
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| all offered with a video game theme.
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| | Evidently they decided that eating was
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| T-shirts, backpacks, lunchboxes, and
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| | something girls enjoyed because they
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| sweatshirts all come printed with video
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| | designed a character that looked like a
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| game logos. These are mostly unnecessary,
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| | circle with a chomping, wedge-shaped
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| since video game players have uncanny,
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| | mouth. Pac man was simply a hungry yellow
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| radar like ability to find each other at
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| | creature who lived in a maze that it
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| parties and turn the conversation into a
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| | proceeded to eat its way through.
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| discussion of video game techniques,
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| | However, foes 4 colorful globby ghosts
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| graphics, and sound effects.
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| | lived in this maze as well who existed
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| But it's good to know origins just as a
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| | solely to end Pac Mans career as an
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| film devotee needs to understand what
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| | eating machine.
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| made Citizen Kane so special, avid video
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| | Doom came along in 1994 and engaged the
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| game players may want to know what games
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| | game player in an ultra-violent,
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| were popular in the past.
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| | blood-soaked battle against the forces of
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| Many video game authorities (dont you
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| | Hell. The game has a sort of amorphic
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| wonder what theyre like?) cite Spaceman
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| | quality since it did nothing to define or
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| as being the first video game. It
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| | represent a hero. The player takes the
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| appeared in 1964 and was developed by a
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| | active role and he is thrown into the
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| lone student programmer. Spaceman was a
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| | middle of the action, with a health
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| comparatively simple game that pitted two
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| | indicator at the screen bottom to
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| players against each other and armed them
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| | indicate the games progression.
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| with a pair of classic sci-fi rocket
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| | Since then, many video games have been
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| ships complete with tiny missiles. The
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| | developed to follow this course of blood
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| computer mouse controls were limited to
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| | spilling games with increasing levels of
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| thrust, rotate right and rotate left. The
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| | violence. But in 2000, video games turn a
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| game featured an unpredictable hyperspace
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| | surprise u-turn when The Sims came out.
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| panic button for emergency situations,
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| | Here the game consisted of a sort of Lego
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| but the use of this panic button could
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| | virtual reality where the player could
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| have all sorts of effects, some desirable
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| | build and furnish his or her home. It
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| and some not. All action took place on a
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| | appealed to the nesting instinct and
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| single screen that featured a sun that
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| | players created ongoing sagas that
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| exerted a powerful gravitation pull on
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| | revolved around decorating their virtual
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| the combatants. Most players steered
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| | homes and raising children. The Sims is a
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| clear of this but some intrepid players
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| | wish fulfillment vehicle where the player
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| were able to use the sun's attraction as
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| | can create an ideal life and forget his
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| an asset.
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| | own. It is rumoured that a second version
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| Although it came along in 1972, most
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| | of the game is planned wherein the Sims
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| people believe that Pong was the first
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| | and their neighborhood cope with falling
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| video game developed. Pong' was composed
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| | real estate values when the characters
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| of simple black-and-white visuals, and
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| | from Desperate Housewives move in.
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